Fitting Drivers:

Rear engined Cars: (RD7-10, 59, 75-80): Note that RD75-80 have been made 'full size' as cockpit openings have enlarged since 1994. They have correct length arms. RD7-10 are very narrow at the shoulder and have shorter straighter arms, and are often better where the cockpit opening is smaller, particularly where the sides of the cockpit go straight down to the floorpan. Discard the seat. Some kits have the seat cast as part of the floorpan. This needs to be removed with whatever tools you have - a fine hacksaw and small power drill with fraziers (cutting tools) are ideal, but a junior hacksaw and small file will achieve the same result. RD59 has the back of the seat moulded as part of the figure as it was often visible in the 1960's. It can be cut off if not wanted. If the cockpit has very narrow sides either the figure or the sides themselves will need to be trimmed. Do this after the arms have been attached to the figure. To get the height of the driver right for a particular cockpit, fix a plug of Milliput on the floor pan in place of the seat. Dust it well with talcum powder to stop the Milliput sticking to the driver. With the body and floorpan together, push the figure down into the cockpit until it is sitting at the right height and attitude. The Milliput will form a positive location for the driver to go back into once it's been painted. In many cases it's easier to glue the driver directly into the cockpit opening and not mount it on the floorpan at all. Some filing may be necessary to fit the instrument panel bulkhead around the thighs. With RD9 and 10 the arms may need fitting after the driver is in the car as they project out above the cowling.

Front engined Cars (RD16,17, 100, 101): RD100 and 101 both include a seat, so it is easiest to replace the one that comes with the car if possible. With RD16 and 17, either the seat or the driver (probably both!) will have to be adapted. Cut and/or file away until the driver and the seat fit together. I've left the lower legs and feet very rudimentary as they'll not be visible and a fair amount of bending and filing may well be necessary. The drivers sat with feet apart straddling the gearbox in those days, so you'll be very much at the mercy of the kit's interpretation of the interior dimensions - which can vary dramatically. Note that RP2 can also be used as a rear engined driver by cutting a notch behind the knees and bending the legs to give a more upright seating position.

Rally/Touring Cars (RD65-67): These figures have been made using the Renaissance Recaro seat, available all good model shops (!!). The figures will fit exactly into these seats so we'd recommend using them in place of the kit ones. The legs are interchangeable, so a RHD rally set can be made from RD65 & 66 simply by swapping the legs over - they point in slightly different directions due to the footwell. RD67 is RD65 with the legs of RD66, for BTCC drivers etc.

Fitting arms:

Arm length is obviously the critical factor when the driver is holding the steering wheel. The easiest method is often to assemble the body, arms and steering wheel as one unit, dispensing with the steering column to dashboard attachment. This is especially suitable with those single seaters where the cowling extends over the steering wheel. Getting the wheel and arms to all match up can prove impossible when the wheel is attached to the car.
If you do need to alter the arms cut them apart at the elbow. Using a .50mm drill bit drill a hole in the end of both parts. Adjusting for arm length rejoin them using 15amp fuse wire with just a touch of Araldite. Do this with the figure in position making sure that the angle of the hand is correct. Any gaps can be filled with Milliput.

Helmets and Visors:

Two of our helmet packs (RD12 & 34) have no visors for people who prefer to make their own transparent ones. We'd highly recommend using drawing film, also called overhead projection film, which can be bought at art and design shops in A4 sheets. It's far more flexible, more 'plasticky' than acetate or clear plastic card. It comes in different thicknesses. The thinnest is the best for visors.
To make the visor, cut out a small piece of clear film, and put it over the template on a small block of wood. Mark the points where the holes will be with a pin, then drill down through film and template into the wood using a .50mm drill. Peg this hole with a spare .50 drill bit or a bit of medium (15amp) fusewire, then drill the second hole and peg that too. The film will now be securely held over the template. Using a scalpel with a new blade, just draw the point along the film above the outline. Repeat a little harder, and again if needed, the point will follow the line each time. I find it usually cuts through the second or third time. Tight corners can be trimmed by pushing the blade down through the film, inner corners can be cut by just pushing the point of the blade down through the film. It will not tear at the corner. Once it is cut, take out the pegs trying not to touch the surface of the film with your fingers.
To curve it, take a paint brush with a diameter about two-thirds the diameter of the helmet. Roll a strip of paper - cartridge paper is good - around the handle putting the visor in as you go. You need to get it at right angles to the brush handle for the curve to be right. Roll the paper around fully, covering the visor, then dip the end of the brush including the visor into a mug of near boiling water. Count to fifteen slowly (or as long as your fingers can take the steam!) then take it out and put it under the cold tap. Unroll the paper, and hey presto!
The only way I've found of fitting them is by using bits of fuse wire that project slightly from the holes in the helmet and glueing the visor over them.

Problems?

If you're uncertain of your ability and concerned you might screw up the figure, don't be worried. We'll be happy to send you any replacement parts needed with our compliments. A first class stamp always helps if you are in the UK.